A survivor's tale
September 15 - 21,
2004 Saved by the
Beagle A year ago, Seattle's
Fantagraphics was on the brink of bankruptcy. Now it's in the black, thanks to
good ol' Charlie Brown—and a pair of dogged believers who turned a cranky
fanzine into the most widely respected comics publisher in
America.by Michaelangelo Matos
It's easy to get lost looking for
Fantagraphics' headquarters. Situated just off I-5 on Lake City Way Northeast,
it's neighbored on the left by a, shall we say, imaginatively decorated house:
hand-painted signs and bizarre metal tchotchkes leap about the exterior fence
like a Dalí birdhouse explosion. Visiting for the first time, it's tempting
to mistake that oddball unit for FHQ. Hey—maybe comics people really are
all nuts!That fantasy begins
dissipating as soon as you walk up to the 28-year-old publisher's actual offices
next door; go inside and it disperses entirely. For one thing, this office is a
two-story house with a basement, an old place with a surprising number of rooms
around a surprising number of corners. The kitchen is triangulated by a
staffer's desk, a Xerox machine, and the refrigerator, which itself is a couple
steps away from the office of Gary Groth, the company's president and the
majordomo of The Comics Journal, the monthly news and criticism magazine.
Groth's office window overlooks a back porch and the alleyway. The house is not
brightly lit—the better, one suspects, to concentrate on the tasks at
hand. "You should have seen it
before," says Eric Reynolds, leading me to a basement room full of newly built
metal shelves. An affable, sandy-haired, 33-year-old Californian, who began as a
Fantagraphics intern over a decade ago and is now publicist and special projects
editor (he helms The Complete Crumb Comics, the ongoing series dedicated to the
godfather of "underground comix," Robert Crumb), Reynolds is showing me the
company's extensive, neatly kept library of old comics and research materials.
"The old shelves were way less efficient," he
says. Until recently, the shelves
weren't all that needed fixing around here. Since its inception in 1976, when a
22-year-old Groth took over a nondescript collector-listings tabloid, The
Nostalgia Journal, and refashioned it into the sharply critical and frequently
controversial Comics Journal, Fantagraphics—based first in Washington,
D.C., then in Stanford, Conn., and Los Angeles, before Hate and Neat Stuff
artist Peter Bagge convinced Groth and longtime business partner Kim Thompson to
come to Seattle in 1989—has seen more than its share of financial trouble.
"It was a shoestring thing early on," says Thompson. "Even when we were in the
red, we were in the red by $200, you know? If you're a small operation, you
really can't lose that much money."
But Fantagraphics stopped being a small operation sometime during the 1980s,
after Groth and Thompson began publishing comics as well as comics criticism.
Los Bros. Hernandez's Love and Rockets debuted in 1982; soon, Fantagraphics
began amassing the most impressive and influential roster in the business:
Daniel Clowes' Eightball and Ghost World; Peter Bagge's Hate (as crucial an
artifact of Seattle's rock explosion as Nirvana's Nevermind or Mudhoney's "Touch
Me I'm Sick"—Mudhoney's Mark Arm, incidentally, once worked for
Fantagraphics); Chris Ware's dense, mesmeric Acme Novelty Library; Jessica
Abel's Artbabe; Joe Sacco's Palestine; and reprints of classic Crumb, the '50s
maverick Bernard Krigstein, and newspaper classics like Krazy Kat, Pogo, and
Prince Valiant. All of which made Fantagraphics much beloved and universally
admired (well, except by those stung by the Journal) and, frequently, put it on
just this side of bankruptcy. Independent comics have never been big
moneymakers, but with dozens of titles and top-quality printing—and sales
that hovered around 3,000 apiece—Fantagraphics dangled over the precipice
repeatedly, at one point issuing an e-mail plea for fans to buy their back stock
in bulk. Then, a few months ago,
Groth and Thompson nailed down the multiyear rights to reprint, in its entirety
and in chronological order, another newspaper classic: Charles M. Schulz's
Peanuts. It's a blockbuster deal that guarantees Fantagraphics will actually be
around for another 12 years. Until this spring, no one at the company was
certain if it would be around another 12
weeks. The
second volume of The Complete Peanuts is due out next
month.It is no exaggeration to call
Peanuts the most successful comic strip in human history. Charles M. Schulz
Creative Associates, the late cartoonist's management branch, approves more than
24,000 products for 900 licensees a year; when Schulz died in 2000, he was
earning $20 million a year. Two years ago, a U.S. study determined that the only
cartoon character more recognizable than the Peanuts cast was Mickey Mouse. And
it's difficult to overstate just how important it's already proven to
Fantagraphics. Prior to 2004, the biggest title on Fantagraphics' roster was
Clowes' Ghost World, whose Terry Zwigoff–directed 2001 film adaptation
spurred it to sales of 100,000 four years after its initial release. The
Complete Peanuts 1950–1952, issued in May, has sold more copies in four
months, hitting No. 19 on TheNew York Times best-seller list; the second volume,
covering 1953–54, is due next month and should sell
comparably. "Schulz is a rare breed
of cartoonist," notes Reynolds. "Even though he comes from this very mainstream
place, every cartoonist loves him, underground or overground. He's the Beatles
of comics, absolutely." If that's
the case, though, Fantagraphics is more like Sub Pop—a well-known, highly
regarded, but still relatively small publisher, most of whose best sellers
wouldn't sell enough to stay on a major label for more than an album or two. For
Fantagraphics, being put in charge of The Complete Peanuts is akin to Sub Pop
being handed the Beatles' master tapes for reissue. And Fantagraphics has done
the strip right, with gorgeous design (the art director is Palookaville artist
Seth, aka Gregory Gallant, whose style was deeply influenced by Schulz) and
ambitious outlay (Fantagraphics is planning two a year for the next 12 and a
half years, 25 volumes covering 50 years of weekly strips, including
Sundays). "United Media's
partnership with Fantagraphics has been successful due to their clear
understanding and appreciation of Charles M. Schulz's body of work," says Helene
Gordon, vice president of Peanuts Worldwide. "The quality and integrity they
bring to this 'complete' series is unparalleled in this publishing
genre."Launching the
Post-Underground EraGary Groth was
in his early 20s when he bought The Nostalgia Journal in 1976, but he'd been
knocking about the publishing world since his teens. The son of a U.S. Navy
contractor who was raised in and around Washington, D.C., Groth had put together
his first comics-related publication, Fantastic Fanzine, in 1967. "I don't think
I was a very serious 14-year-old," says Groth. "I was obsessive, but I wasn't
serious." Groth would become serious
about criticism, picking up on movie critics like Andrew Sarris and Pauline Kael
and the "new journalism" of writers like Hunter S. Thompson when he was 18. In
the middle of a spotty college career, he worked briefly at Media Scene, a movie
and comics magazine, as production and layout assistant to its editor,
pioneering Marvel Comics artist James
Steranko. After dropping out of his
fourth college in 1974, Groth put on "a rock and roll convention" that ended in
financial disaster and, with partner Michael Chetron, dabbled in music-magazine
publishing with the short-lived Sounds Fine. Soon afterward, in 1976, Groth and
Chetron bought The Nostalgia Journal, a tabloid tip sheet that Groth classifies
as "an adzine—basically, the editorial content is there to justify a
second-class mailing permit. It didn't matter what the content was. We wanted to
make it more editorial driven. And we felt by doing that we would get
subscribers and beef up the readership and get the advertisers to
follow."Thompson came aboard in
1977, at age 21. Like Groth, Thompson had an American government contractor
father; his mother was Danish, and he grew up all over the world, primarily in
Europe. He began reading European comics as a child; American comics came later,
in his early teens. "I had been involved in doing things like fanzines and
corresponding with American comics fans all throughout my teens," Thompson says.
"When I came to the U.S. in 1977 and met with Gary through a mutual friend, I
was ready to roll."In the early
'60s, Marvel had revitalized the comics industry with a slew of superhero
titles—Fantastic Four, Spider-Man, Thor—that brought a hip
sensibility to an increasingly fusty comics world. In 1968, Robert Crumb went
even further, publishing Zap Comix (misspelled to differentiate it from its
mainstream brethren), the "underground" title that launched a thousand others.
Freely laden with sex and violence, and usually written, drawn, and lettered
entirely by one artist, the undergrounds were far more personal than Marvel's or
D.C.'s titles, usually disdaining or parodying superheroes. They were also
distributed primarily in tie-dyed T-shirt, black-light poster, bong, and record
outlets—"head shops." By the
time the Journal got off the ground, though, the field was, as Thompson puts it,
"The worst it's ever been, even to this day. The undergrounds had pretty much
collapsed under their own weight and under the weight of the head-shop busts,
while in mainstream comics, the hot flash of the early Marvel Comics just got
recycled and recycled and recycled." (In the mid-'70s, head shops were targeted
by a government crackdown that John Ashcroft's minions are echoing right now.)
"There may have been one or two oddballs out there, but just eccentric screwball
things," Thompson says. "There were no independent comics. There was nothing
going on."Needless to say, the
spirit of critical inquiry with which Groth and Thompson imbued the Journal was
not widely appreciated by the larger comics industry, then or now. "It's never
been very popular with mainstream publishers," says Thompson, "but we were
particularly bitterly resented early on. Eventually, they began to accept us as
this cantankerous creature that you couldn't really reason with. It was
completely different, because fanzines were just all adulatory; they couldn't
envision doing comics any other way than it was being done. The idea of actually
having comics that weren't superheroes and comics that were actually owned by
the cartoonists rather than big corporations was just science fiction [to
them]."Early on, a few targets of
the Journal's criticism bit back, or tried to. In 1982, "we were sued by an
artist named Rich Buckler, because we called him a plagiarist in 48-point type,"
says Groth drolly. "That got as far as depositions, and then he quit, because we
pretty much proved that he was a plagiarist. Our lawyers started showing up with
a stack like [motions with hands] this tall of his art and the art he
plagiarized from, went through it piece by piece, and he
caved."In 1984, the then-publisher
of the Comic Buyer's Guide, Alan Light (no relation to the music journalist),
filed a libel suit against Groth and the Journal. "I criticized him in the
magazine," says Groth. "I forget what I said, but I probably accused him of some
sort of ethical lapses or something like that. Anyway, he sued for $2 million.
We had to fly to Rock Island, Ill., and our lawyer, who was [then] currently
handling our other two cases, flew in to handle him." Light dropped the suit in
1986. The most notorious of the
suits came from someone who was criticized not by the magazine itself but by one
of its interview subjects. In 1980, science-fiction and comics writer Harlan
Ellison described Michael Fleisher, the writer of The Spectre, to the Journal as
"certifiable. That's a libelous thing to say, and I say it with some
humor. . . . He really is a derange-o." Fleisher, not
amused, initiated a $2 million lawsuit against Ellison and the Journal; he lost
seven years later, but not before Groth and Ellison began squabbling and
Fantagraphics paid $200,000 in lawyer's fees. Still, Groth says the three
dismissals have "discouraged any more—we have not been sued for libel
since."Between those lawsuits,
Fantagraphics' owners began putting the little money they had where their big
mouths were. In 1981, they issued Los Tejanos, a 150-page graphic novel by Jack
Jackson, a Texas artist who'd been active during the underground comix era.
Though Los Tejanos was successful, Thompson says, "I think we only got really
motivated [to publish comics] with Love and
Rockets."Love and Rockets wasn't the
first American independent comic book of the post-underground era, but it was
the one that codified the publisher's reputation as a champion of visionary
comics art. L&R was and is written and drawn by Oxnard, Calif., brothers
Jaime and Gilbert Hernandez (their older brother, Mario, also contributed early
on). Each had a singular writing, drawing, and storytelling style; each created
miniworlds of his own, collected in a pair of big hardcovers (Gilbert's Palomar,
from last year, and Jaime's Locas, due this fall). "They self-published the
first issue," says Thompson of Los Bros. Hernandez. "They figured that nobody
would ever want to publish it. So they mailed a copy of it to The Comics
Journal, hoping for a review." Soon, Groth called the brothers and offered to
publish it. When Love and Rockets
debuted, underground comics consisted primarily of, as Thompson puts it, "Batman
with tits—just like regular mainstream comics, but with a little bit of
sex and violence thrown in." The Hernandez brothers may have had a knack for
beautiful female characters, but the stories—rich, multifaceted,
character- rather than plot-driven—were an anomaly. Along with Crumb's
Weirdo and Art Spiegelman's Raw, which appeared around the same time, Love and
Rockets helped reinvent the comics underground for a post-hippie age, and it put
Fantagraphics on the map. It also
opened Groth and Thompson up to criticism that The Comics Journal at best
indulges in plenty of conflict of interest and at worst is little more than a
shill for other Fantagraphics titles. "In an ideal world, a magazine critical of
comics shouldn't be published by the same people that also publish comic books,"
says Thompson. "But there's no real way around it. I mean, we can either stop
publishing comic books—which I think would be a tremendous loss to
everyone—or stop publishing The Comics Journal, which would also be a
tremendous loss because there really isn't anything else that has risen to be a
rival. Or just do what we do, which is just be as honest as possible on both
levels."Thompson is right that there
isn't anything else like The Comics Journal. Though good comics criticism can
sometimes be found in mainstream outlets, for the most part, the comics press
has been primarily fan-oriented. And critical media in other fields are plenty
prone to cronyism—see Rolling Stone's continual deification of
editor-publisher Jann Wenner's buddies Mick Jagger and Boz Scaggs. Still, it's
hard to imagine even Stone doing something like 1999's "Top 100 Comics of the
Century" list, which includes no fewer than 29 titles Fantagraphics had
published at that point. And since then, they've put out volumes of that list's
Nos. 1 and 2: George Herriman's Krazy Kat and Schulz's Peanuts,
respectively."It wasn't a
coincidence," says Groth. "I mean, basically, we've always wanted to publish the
best cartooning we could get our hands on, so we make a list of the best
cartooning, so it makes sense that as soon as we get our act together, we're
going to publish it." Thompson, for his part, jokingly refers to the Top 100 as
"our shopping list."black-and-white
booms and bustsOn July 25, 2003,
Boise band Built to Spill played a Fantagraphics benefit at Ballard's Tractor
Tavern; they also appeared at the Crocodile Cafe two nights later for the same
purpose, this time with locals Kinski. The shows came right after an
Internet-driven push to buy the publisher's wares to help them through a bad
financial hole, brought on by a distributor's nonpayment. But writing up the
benefit for the Weekly's music calendar filled me with déjà vu; I'd
written a similar blurb just a couple years
earlier. "Money has always been a
struggle for us," says Thompson. "It's just sometimes been a more brutal
struggle than others. There have been times where we have been more or less in
the black, but there have also been periods where we had to resort to one or
another desperate measure to stay alive—particularly in the last five
years or so." The 1986 publication
of Art Spiegelman's Maus by Pantheon, and Alan Moore and Dave Gibbons' Watchmen
and Frank Miller's dissection of the Batman myth, The Dark Knight Returns, by
D.C., signified that comics had "grown up." The subsequent mainstream interest
got Fantagraphics notice, with Love and Rockets frequently among the noted
"mature" titles. Just as important—for financial, not artistic,
reasons—was the work of Kevin Eastman and Peter Laird, who in 1984 paid
$500 to print Teenage Mutant Ninja Turtles, a funny animal/superhero title they
intended to last one issue. Within a year, the extremely rare, self-published
first edition of TMNT #1 began trading for hundreds of dollars on the
collectors' market; with the animated Turtles series three years later, and a
live-action movie following in 1990, the Turtles' success engendered a rash of
copycats—hundreds of new, self-published, black-and-white titles every
month, aimed at a collectors' market hungry for first
issues. "Between '89 and '91, there
was just the smell of money," says Groth. "Everybody was doing a Ninja Turtles
rip-off, and they were all selling 30,000 copies. There were a lot of new
publishers coming in that were just publishing quantity. They were just cranking
up their [title] list, publishing a lot of comics just in order to exploit this
temporary boom."Fantagraphics' sales
began suffering from the overheated Ninja market; they went from break-even to
marginal sales status. To combat the slide, Groth and Thompson began Eros, a
sex-comics line, in 1991. "We just kept falling further behind, financially,
until it hit a crisis point," says Groth. "Then I came up with a great idea that
sex sells, and it was like 'bingo!' I think within about nine months we were
solid again. But we were always scrambling; even [early on], we did two volumes
of The X-Men Companion—books interviewing the X-Men creators. We published
The ElfQuest Gathering"— a tie-in with Wendy and Richard Pini's
cult-favorite fantasy title. "All we needed was an extra $20,000 a year to make
ends meet," says Groth.By the
mid-'90s, the comics industry was booming again; the bubble lasted about four
years. "The conventional wisdom is that in 1993, the American comic-book
industry was a billion-dollar industry," says Reynolds. "By 1997 it was a $300
million industry."Part of this was
the increasing hold of video games—and later, the Internet—on young
consumers. Comics were something that all kids and some adults read; over the
past decade, they've become something some adults and a few kids read. An even
bigger factor was bloat—publishers like Marvel and Image began issuing
multiple covers of single issues, often with holographic foil, to appeal to the
collectors' market. "It was like the savings-and-loan scandal in the '80s," says
Reynolds, "where they were just bilking investors—in this case,
13-year-old kids who thought that a month from now their $2 comic was going to
be worth a hundred bucks. And, of course, that didn't happen, so you would have
people that would come into the industry on a false pretense and then
immediately [leave]." Even more
disastrous was the closing of Capitol City, one of the two major comics
distributors of the period. "Suddenly, half our income is not there," says
Reynolds. "From about 1995 to last year, there were probably about three times
where we were really, really close to folding. It was close enough to where
meeting payroll was going to be dicey. At that point, it's pretty
scary." Doing Justice to
PeanutsStill, says Reynolds,
"there's always been something that's come along and seen us through to the next
stage." In 2001, it was the Ghost World movie; more recently, Chris Ware's
hugely acclaimed Acme Novelty Library and Quimby the Mouse are Fantagraphics
titles that have sold well. And the company's frequent financial struggles have
not stopped Groth and Thompson from being ambitious—like going for
Peanuts. Groth had met Schulz in the
mid-'90s, when he interviewed him for Nemo, a companion to the Journal focused
on early newspaper comics. When the Journal approached its 200th issue in 1998,
Groth asked Schulz for another sit-down. "It seemed like the right thing to do,"
he says. "I went down to Santa Rosa, made an appointment, and spent all day with
him."For part of the interview,
Schulz took Groth to the ice rink he owned. During a break, the two chatted, and
Groth brought up the idea of doing a complete Peanuts. "His initial reaction
was, 'Nobody would be interested in that,'" says Groth, who insisted that the
work deserved the deluxe treatment. "Finally, he said, 'Well, if you want to do
something like that, that would be fine by me; call up United Media and talk to
them about it.'"United Media,
Peanuts' distributor, sent Groth a licenser package. "It must have weighed a
pound," says Groth, "and it had introductory material about what we're getting
into—and tons of things to fill out. Peanuts is a global phenomenon. They
probably get requests all the time. They had a lot of papers to fill
out—they wanted to know everything about the project, the advances you
were offering. They wanted to determine whether it was financially worth their
while—whether you were viable enough to do it, or if your idea was viable.
We were putting out a million other fires at the time, and this was
intimidating. It seemed like such a long shot; there were other, more urgent
things I had to deal with at the time. So I just put it
aside."Groth maintained contact with
Schulz for the next three years. The cartoonist died in 2000—on the
Saturday before the long-planned final Peanuts Sunday strip ran. Six months
later, Groth contacted Schulz's widow, Jean. "I wanted to give it a decent
amount of time after his death," says Groth, who sent a letter outlining his
plans. "She told me, 'You know, it's a great project, but we're really swamped
right now; let's just keep it on the back burner.' I took her at her word, and
every six months I would send her a letter and our new books [with] a short note
saying, 'We still want to do it.' Eventually, in the summer of 2002, she gave me
a call and said, 'OK, we're ready to seriously discuss
this.'"Surprisingly, the financial
trouble Fantagraphics was going through at the time didn't impede the process.
In 2003, Groth says, "I called down to Creative Associates and just warned
[them], 'You know, we sent out a plea for help with financial assistance. You
are probably going to notice this; we're sending it on the Internet. But I want
to assure you that if we make enough money doing this, that we'll be fine.' And
they were cool. They basically figured that if we went out of business it
wouldn't happen, and that if we didn't go out of business it would happen, so we
were just going to sit tight and watch what
happened." Fantagraphics
employee Jen Ralston in the publisher's
offices.(Kevin P.
Casey)What continues to guide
Fantagraphics—what made the Schulz family trust them enough to do Peanuts
justice—is the overwhelming sense of mission that emanates from everything
they issue. Thompson and especially Groth are driven by what comics should be,
not how much they might make. If they didn't publish The Complete Peanuts
themselves, they'd be the first in line at Zanadu or Golden Age Collectibles
when someone else did—and the first to complain that it wasn't done
right. "At this point, I would say
that if Fantagraphics vanished in a puff of smoke tomorrow, I suspect that most
people who deserve to be published and most of the things that deserve to be
done would be done," says Thompson. "You know, we essentially made it so
successful that there are a lot of people that, should we falter, could take
over." Maybe that will happen eventually. But it looks like we'll have another
dozen years to find out. mmatos@seattleweekly.comCopyright
© 1997-2004, Seattle Weekly and Village Voice Media. All rights
reserved.
A pretty good, fairly comprehensive article about a struggling,
underground/alternative Comics Publisher overcoming a series of disasters to
remain one of the best-known survivors in a challenging market. Key to their
current comeback, besides a recent burst of interest in the so-called "Graphic
Novel" (which in itself has had an up-and-down history) is a historic deal to
publish a deluxe 25-book set chronicling the complete works of Charles Schutlz.
I like Eric Reynolds' description of Schultz--being equally admired by
underground cartoonists and mainstream fans alike--as "The Beatles of Comics".
A
year ago, Seattle's Fantagraphics was on the brink of bankruptcy. Now it's in
the black, thanks to good ol' Charlie Brown—and a pair of dogged believers
who turned a cranky fanzine into the most widely respected comics publisher in
America...
Posted: Sun - September 19, 2004 at 02:18 PM
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Published On: Sep 19, 2004 02:27 PM
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